Key

Attack Damage
Range indicated refers to minimum attack ~ maximum attack (e.g. 10 ~ 20)

Strength
50% strength (rounded up or down?) added to minimum Damage 100% strength added to maximum damage

Damage Reflection
Reflects percentage of player health loss from the enemy attacks back to respective targets (Does not reduce damage taken)

Attack Speed
The lower the number the faster you hit things!

Attack Range
You can hit things from further away!

Dexterity
Dexterity is debted from target's deffense.